

It shows a lot of diffuse reflections which Turn 10 recently confirmed are the result of ray tracing global illumination (and obviously better quality RT reflections) in the replays, garage and photo modes. Interestingly, however, the other trailer – the one-minute Sizzle Reel – looks very different. Evidence of the use of this RT setting comes in the five-minute trailer, which features materials with either mirror-like reflections or no reflections at all. That’s 60 percent of the frame time of a 60fps game, a massive amount.
FORZA HORIZON 5 PS4 PC
This has a huge impact on performance, while testing the game Ghostrunner on PC I found that using mirror-like instead of glossy reflections saves 10ms on an RDNA2 graphics card.

I suspect the Turn-10 team chose a specific type of RT reflection to keep requirements low, namely using coherent, mirror-like reflections instead of more subtle and realistic glossy reflections. The trailers also hint at some of the settings the developers could use to make real-time ray tracing more realistic.
FORZA HORIZON 5 PS4 PS4
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